CYBORG — Sci-Fi Hard Surface 3D Art
A cyberpunk-inspired cyborg project focused on hard-surface modeling, mechanical design, and emissive details.
I modeled the cyborg in Autodesk Maya, then used Blender for texturing, material setup, lighting, and final rendering. I explored a combination of glossy dark armor, metallic surfaces, glowing cyan and red accents, and exposed mechanical components to create a futuristic sci-fi aesthetic.
Software
Modeling: Autodesk Maya
Texturing: Blender
Lighting & Rendering: Blender
Skills
Hard-Surface Modeling · 3D Modeling · Texturing · Material Creation · Lighting · Rendering
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