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Crborg

CYBORG — Sci-Fi Hard Surface 3D Art

A cyberpunk-inspired cyborg project focused on hard-surface modeling, mechanical design, and emissive details.

I modeled the cyborg in Autodesk Maya, then used Blender for texturing, material setup, lighting, and final rendering. I explored a combination of glossy dark armor, metallic surfaces, glowing cyan and red accents, and exposed mechanical components to create a futuristic sci-fi aesthetic.

Software
Modeling: Autodesk Maya
Texturing: Blender
Lighting & Rendering: Blender
Skills

Hard-Surface Modeling · 3D Modeling · Texturing · Material Creation · Lighting · Rendering

Thank you for viewing my work. Feedback and suggestions are welcome!

Front View — Cyborg

A cyberpunk-inspired cyborg featuring hard-surface modeling, glowing cyan and red details, and cinematic lighting.

Front View — Cyborg

A cyberpunk-inspired cyborg featuring hard-surface modeling, glowing cyan and red details, and cinematic lighting.

Side View — Mechanical Details

Showcasing the mechanical components, exposed cables, layered armor, and emissive accents of the cyborg design.

Side View — Mechanical Details

Showcasing the mechanical components, exposed cables, layered armor, and emissive accents of the cyborg design.

Cinematic Render

A closer look at the cyborg's design, with contrasting neon accents, reflective materials, and dramatic lighting.

Cinematic Render

A closer look at the cyborg's design, with contrasting neon accents, reflective materials, and dramatic lighting.