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Sagar
Sagar
3D Artist | Hard-Surface & Prop Modeler | Maya × Blender
Virār, India

Summary

I’m a 3D Artist and Animation & VFX student specializing in hard-surface and prop modeling. I primarily use Autodesk Maya for modeling and Blender for materials, texturing, lighting, rendering, and basic animation.

I have professional studio experience as a Prop & Hard-Surface Artist, where I worked on production assets and gained experience with real-world 3D workflows. My work includes sci-fi assets, mechanical props, weapons, products, environments, and organic/character modeling.

I enjoy creating detailed 3D assets with a focus on clean topology, accurate proportions, strong visual presentation, and efficient workflows. I’m continuously improving my skills in texturing, animation, real-time assets, and the broader 3D production pipeline.

Software: Autodesk Maya, Blender
Specialties: Hard-Surface Modeling • Prop Modeling • UV Mapping • Texturing • Materials • Lighting • Rendering • Basic Animation

Skills

3D ModelingHard Surface ModelingProp ModelingmayablenderCharacter Modelingproduct modeling

Software proficiency

Maya
Maya
Blender
Blender